Six tools, five brush shapes, thirty-two generators — and everything
downstream of them, up to the FBX your engine opens.
Model
Attach, erase and paint on a live grid, with a hover cursor that shows
what the click will do before you make it. The brush shape is on
1–5: a single voxel, a whole face at once, a
dragged box, a line, or a library shape used as the brush tip.
- Grids to 1024³
- Fill a whole face in one click
- Mirror, axis locks and a plane lock
Select and move
A screen-space marquee, a magic wand for the connected piece, every
voxel of one colour across the whole model, or a whole named part.
Then move, rotate, scale, mirror or duplicate the selection — with a
ghost of where it is going, and each landing as one undo step.
- Select through the surface, X-ray style
- Grow and shrink a selection
- Drop a selection onto what is underneath it
Colour and surface
Every one of the 256 palette entries is its own material, not just a
colour — roughness, metal, glow, glass and water all live on the
swatch. Change an entry and the whole model recolours at once.
- Water, ice and glass as one-click presets
- 23 palettes ship
- Repaint a finished model in one go
Rig and animate
Name the parts a model splits into and that list becomes the bone
hierarchy. For a character, Prepare Rig walks you through it one
body region at a time and fits the joints for you.
- Rigid parts, or one skinned mesh
- Foot IK, hand sockets, and 22 sample animations
- A slime rig for squash and stretch
Watch it rig a minotaur →
Finish
Finalise To Mesh turns the grid into one finished mesh with a
single atlas texture instead of 256 materials. And it runs backwards —
a finished mesh reads back into an editable voxel model, exactly.
- One atlas, plus ORM and emissive maps
- Voxelize any mesh
- Batch a whole folder of FBX
Ship it
Export presets that already know each engine's axis and scale
conventions, with the animation included. Nothing here is a one-way
door — a finished model still reads back into an editable grid.
- Godot, Unity, Unreal, plain glTF
.vox in and out
- Eight-direction sprite sheets with timing and pivot JSON
- A live link to a running Unreal project